| 1 |
Gymnastics |
|
10/10 |
2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 2 |
- GPT-6 Luna (#1) Extreme strength-to-weight, flexibility, precision, and danger demand mastery across highly technical skills.
- Qwen 3.8 Flash (#1) Extreme flexibility, strength, and fearless precision; brutal attrition rate.
- DeepSeek V4 Pro (#1) Insane strength, flexibility, precision; slightest error ruins everything.
- GLM-5.3 (#1) Elite-level physical demands with tiny margin for error; starts in childhood.
- Kimi K3 (#1) Extreme difficulty, tiny error margins, peak-by-teens, brutal injury risk.
- Mistral Large 4 (#1) Requires extreme strength, flexibility, and years of technical precision.
- Claude Haiku 5.5 (#2) Elite routines combine extreme strength, flexibility, and precision with high injury risk.
- Gemini 4 Argon (#2) Requires extraordinary strength-to-weight ratio, flexibility, aerial awareness, and fearless precision.
- MiniMax M3 (#2) Requires near-perfect physical execution of extreme skills from a young age
- Nemotron 3 Ultra (#2) Requires strength, flexibility, precision, artistry from young age
|
| 2 |
Figure skating |
|
10/10 |
4 | 2 | 5 | 2 | 2 | 2 | 2 | 1 | 2 | 3 |
- MiniMax M3 (#1) Combines gymnastics-level precision with artistic demands and unforgiving judging
- GPT-6 Luna (#2) Combines elite athleticism, artistry, edge control, jumps, spins, and demanding consistency under pressure.
- Qwen 3.8 Flash (#2) Artistic plus athletic; multi-jump mastery takes a decade or more.
- DeepSeek V4 Pro (#2) Artistic plus explosive jumps on ice; brutal on body and mind.
- GLM-5.3 (#2) Combines extreme athleticism, artistry, and unforgiving technical precision on ice.
- Kimi K3 (#2) Combines athletic power with artistry; quads demand decade-plus of daily work.
- Mistral Large 4 (#2) Combines athletic power with artistic grace at millisecond timing.
- Nemotron 3 Ultra (#3) Technical precision, artistry, jumps on ice, immense repetition
- Claude Haiku 5.5 (#4) Jumps and spins require exact technique plus artistry under severe difficulty.
- Gemini 4 Argon (#5) Blends extreme artistic grace with high-impact rotational jumps on thin steel blades.
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| 3 |
Boxing |
|
10/10 |
5 | 4 | 1 | 3 | 3 | 3 | 4 | 3 | 3 | 1 |
- Gemini 4 Argon (#1) Demands peak conditioning, speed, strategy, and toughness under constant physical threat.
- Nemotron 3 Ultra (#1) Extreme physical/mental demands, no teammates, high injury risk
- Qwen 3.8 Flash (#3) Reaction, conditioning, and split-second skill under fire; dangerous depth.
- DeepSeek V4 Pro (#3) Punishing combat sport; split-second reads under constant physical threat.
- GLM-5.3 (#3) Physical toughness, reaction speed, and tactical depth under direct combat pressure.
- MiniMax M3 (#3) Mastery of complex offense and defense against resisting opponent at high speed
- Mistral Large 4 (#3) Demands elite fitness, reflexes, and taking repeated concussive trauma.
- GPT-6 Luna (#4) Demands refined technique, conditioning, timing, defense, and tactical decisions under physical threat.
- Kimi K3 (#4) Requires technique, toughness, and split-second reads while being hurt.
- Claude Haiku 5.5 (#5) Elite boxers need speed, power, defense, and ring IQ, with less physical margin for error.
|
| 4 |
Ice hockey |
|
10/10 |
3 | 5 | 3 | 8 | 5 | 4 | 6 | 9 | 4 | 5 |
- Claude Haiku 5.5 (#3) Skating speed, stickhandling, and reading play at pace demand years of training.
- Gemini 4 Argon (#3) Combines high-speed skating, stickhandling, physical contact, and split-second decision-making on ice.
- GLM-5.3 (#4) Skating skill plus puck handling, speed, and physicality simultaneously.
- Mistral Large 4 (#4) Skating plus puck skills at high speed in a collision sport.
- GPT-6 Luna (#5) Elite play combines high-speed skating, puck skill, physicality, tactics, and rapid decisions.
- DeepSeek V4 Pro (#5) High-speed skating plus puck handling and physical contact all at once.
- Nemotron 3 Ultra (#5) Skating mastery plus stickhandling, hitting, high-speed decisions
- Kimi K3 (#6) Skating itself takes years before adding stick skills at full speed.
- Qwen 3.8 Flash (#8) Skating plus puck skills is rare; roster slots make elite entry fierce.
- MiniMax M3 (#9) Mastery of skating, puck handling, and fast team play is highly demanding
|
| 5 |
Tennis |
|
10/10 |
6 | 3 | 6 | 6 | 4 | 8 | 5 | 4 | 8 | 7 |
- GPT-6 Luna (#3) Requires exceptional technique, footwork, strategy, and sustained independent performance against varied opponents.
- DeepSeek V4 Pro (#4) Relentless technical nuance; serve, spin, footwork must all be world-class.
- MiniMax M3 (#4) Years of technical refinement needed; elite precision under solo pressure
- Kimi K3 (#5) Technical strokes plus solo mental warfare across five-hour matches.
- Claude Haiku 5.5 (#6) Timing, footwork, and shot variety under pressure take a lifetime to perfect.
- Gemini 4 Argon (#6) Individual mental fortitude paired with explosive agility, endurance, and biomechanical stroke precision.
- Qwen 3.8 Flash (#6) Reflexes, footwork, serve, tactics; five-set mental grind to elite level.
- Nemotron 3 Ultra (#7) Solo pressure, all-court skills, mental toughness, year-round grind
- GLM-5.3 (#8) Highly technical and physically demanding both physically and mentally.
- Mistral Large 4 (#8) Intense individual endurance, technique, and mental toughness needed.
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| 6 |
Water polo |
|
10/10 |
8 | 10 | 4 | 5 | 8 | 5 | 9 | 5 | 5 | 4 |
- Gemini 4 Argon (#4) Grueling endurance treading water while wrestling opponents and executing precise ball skills.
- Nemotron 3 Ultra (#4) Constant treading, physical contact, ball skills, endurance
- Qwen 3.8 Flash (#5) Eggbeater tread, swimming, passing, wrestling all at once.
- GLM-5.3 (#5) Relentless endurance, strength, and tactical play while treading water.
- MiniMax M3 (#5) Complex skills executed in water with high-contact team play
- Mistral Large 4 (#5) Treading water endurance plus tactical team play defensively exhausting.
- Claude Haiku 5.5 (#8) Demands swimming endurance, ball skills, and contact tactics simultaneously.
- DeepSeek V4 Pro (#8) Swimming, passing, shooting while wrestling opponents; no solid footing.
- Kimi K3 (#9) Treading water constantly while handling contact and ball skills.
- GPT-6 Luna (#10) Combines swimming endurance, ball skills, wrestling, and tactical awareness in a physically demanding environment.
|
| 7 |
Surfing |
|
10/10 |
7 | 7 | 10 | 4 | 6 | 6 | 8 | 12 | 11 | 6 |
- Qwen 3.8 Flash (#4) Unpredictable environment; no two waves alike, endless adaptation needed.
- DeepSeek V4 Pro (#6) Mastering ever-changing ocean conditions requires years of wave reading.
- GLM-5.3 (#6) Unpredictable environment requires rare blend of skill, timing, ocean reading.
- Nemotron 3 Ultra (#6) Unpredictable waves, timing, balance, reading ocean conditions
- Claude Haiku 5.5 (#7) Reading waves and performing maneuvers depends heavily on conditions and years of experience.
- GPT-6 Luna (#7) Requires nuanced board control and adaptability to unpredictable, changing conditions and waves.
- Kimi K3 (#8) Reading ever-changing oceans adds chaos no court sport has.
- Gemini 4 Argon (#10) Requires immense balance, ocean knowledge, and adaptability on an ever-changing, unpredictable surface.
- Mistral Large 4 (#11) Dependent on ocean conditions, but line choice is most variable factor.
- MiniMax M3 (#12) Demands wave reading and athleticism, but mastery curve is somewhat gentler
|
| 8 |
Golf |
|
10/10 |
10 | 6 | 11 | 10 | 7 | 7 | 3 | 6 | 12 | 8 |
- Kimi K3 (#3) Infinitely deep skill ceiling; elite consistency under pressure is nearly unattainable.
- GPT-6 Luna (#6) Tiny execution margins and immense course, equipment, and mental demands make mastery exceptionally elusive.
- MiniMax M3 (#6) Despite difficulty, skills are repetitive and stationary; mastery is incremental
- DeepSeek V4 Pro (#7) Microscopic swing flaws magnify; mental pressure is uniquely isolating.
- GLM-5.3 (#7) Precision, mental discipline, and decades-long grind to master consistency.
- Nemotron 3 Ultra (#8) Mental precision, consistency, but less physical athleticism
- Claude Haiku 5.5 (#10) Mechanics are repeatable in theory, but elite consistency under pressure is brutally hard.
- Qwen 3.8 Flash (#10) Technically brutal swing but no live opponent pressure on mechanics.
- Gemini 4 Argon (#11) Extreme biomechanical repeatability and mental composure, though lacking physical exhaustion or time pressure.
- Mistral Large 4 (#12) Precision sport with immense mental pressure and mechanical difficulty.
|
| 9 |
Baseball |
|
10/10 |
1 | 11 | 7 | 12 | 12 | 10 | 7 | 8 | 9 | 12 |
- Claude Haiku 5.5 (#1) Hitting a moving ball with a bat is among the hardest skills to master.
- Gemini 4 Argon (#7) Hitting a ninety-mile-per-hour curveball requires unmatched visual acuity and hand-eye coordination.
- Kimi K3 (#7) Hitting elite pitching is arguably the hardest single act in sports.
- MiniMax M3 (#8) Hitting at elite level is statistically one of the hardest individual tasks
- Mistral Large 4 (#9) Hitting a round ball with round bat at 90+ mph is incredibly hard.
- GLM-5.3 (#10) Hitting is extremely hard, but overall positional specialization narrows demands.
- GPT-6 Luna (#11) Hitting elite pitching is extraordinarily difficult, alongside demanding fielding and situational judgment.
- Qwen 3.8 Flash (#12) Hitting elite pitching is arguably hardest single task in sport.
- DeepSeek V4 Pro (#12) Hitting a 95-mph slider is brutal, but narrower skill set overall.
- Nemotron 3 Ultra (#12) Specialized roles, high failure rate, but less continuous exertion
|
| 10 |
Soccer |
|
10/10 |
11 | 8 | 9 | 9 | 9 | 9 | 10 | 7 | 7 | 10 |
- MiniMax M3 (#7) Demands elite touch, endurance, spatial awareness, and tactical sophistication
- Mistral Large 4 (#7) Accessible basics but elite mastery needs endurance and tactical depth.
- GPT-6 Luna (#8) Mastery blends technical touch, tactical awareness, athleticism, and decisions in a fluid team game.
- Gemini 4 Argon (#9) Controlling a ball exclusively with feet while running miles and reading complex tactics.
- Qwen 3.8 Flash (#9) Simplest mechanics to learn; huge talent pools raise competition instead.
- DeepSeek V4 Pro (#9) Massive technical range; tactical IQ and elite fitness needed to separate.
- GLM-5.3 (#9) Simple rules but elite mastery of touch, vision, and endurance is rare.
- Kimi K3 (#10) Simple entry but elite mastery of touch, vision, and tactics is vast.
- Nemotron 3 Ultra (#10) 90-min endurance, foot skill, tactical IQ, low scoring margin
- Claude Haiku 5.5 (#11) Many elite players are skilled and athletic, and the sport is widely played, so depth is high.
|
| 11 |
Basketball |
|
10/10 |
9 | 12 | 8 | 11 | 11 | 12 | 11 | 10 | 6 | 9 |
- Mistral Large 4 (#6) Athletic coordination, skill, and constant split-second decisions required.
- Gemini 4 Argon (#8) High-speed spatial awareness, explosive verticality, shooting touch, and continuous two-way court transitions.
- Claude Haiku 5.5 (#9) Elite skill is hard, but height and athleticism give some players a shortcut.
- Nemotron 3 Ultra (#9) Explosive athleticism, skill, IQ, but specialized roles exist
- MiniMax M3 (#10) High athleticism needed but skills scale more naturally with physicality
- Qwen 3.8 Flash (#11) High ceiling but size gatekeeping narrows the path rather than skill.
- DeepSeek V4 Pro (#11) Height helps; but skill, IQ, and athleticism still needed at top level.
- Kimi K3 (#11) Height-dependent; skills are learnable, though elite reads take years.
- GPT-6 Luna (#12) Elite mastery requires broad skills, athleticism, tactical awareness, and execution in a fast team game.
- GLM-5.3 (#12) Deep skill base, but transferable athleticism helps more than most sports.
|
| 12 |
Swimming |
|
10/10 |
12 | 9 | 12 | 7 | 10 | 11 | 12 | 11 | 10 | 11 |
- Qwen 3.8 Flash (#7) Repetitive strokes; most trainable via volume, science, and physiology.
- GPT-6 Luna (#9) Elite speed needs precise mechanics, immense conditioning, and years of repetitive refinement.
- DeepSeek V4 Pro (#10) Stroke mechanics and hydrodynamics; tiny flaws cost hundredths of seconds.
- Mistral Large 4 (#10) Highly technical but measurable, with fewer external variables.
- GLM-5.3 (#11) Technique-driven and grueling, but narrower skill set than field sports.
- MiniMax M3 (#11) Extremely physical but skill is more isolable than ball/combat sports
- Nemotron 3 Ultra (#11) Pure technique/physiology, measurable, fewer variables
- Claude Haiku 5.5 (#12) Technique is highly teachable and performance is largely measurable and repeatable.
- Gemini 4 Argon (#12) Brutally demanding cardiovascularly and technically, yet lacks complex strategy, reactive defense, or equipment manipulation.
- Kimi K3 (#12) Technique matters hugely but events are repetitive and one-dimensional.
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